How it plays
Plan, then watch
Each round you plan eight moves in three parts – strikes, kicks, blocks and dodges – then see how they collide with your opponent's plan.
Read your rival
Quick beats heavy, kicks break guards, the right block counters. Learn your opponent's style and predict their next move.
One card can turn it
Pick one of three chance cards each round: a kunai, a smoke bomb, the Dragon Fist… Your opponent only finds out when it hits.
Fair by design
Every ninja starts equal. Experience unlocks outfits, not power. Ghost matches let you fight real players' recorded duels anytime.
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